- Splinter Cell Double Agent Wiki
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Through sheer coincidence, I managed to somehow be the first journalist to get hands-on with Ubisoft's Wii version of Tom Clancy's Splinter Cell: Double Agent. In fact – near as I can figure – I am tied with two other people for the title of 'first person who does not work for Ubisoft Montreal to even see the game running.' Don't worry, though, as you'll all be able to get your hands on it when the Wii launches. And then I won't be special anymore.
Tom Clancy's Splinter Cell Double Agent on the PC is underwhelming at best. An obvious port from the Xbox 360 the games controls suffer and is unstable. An obvious port from the Xbox 360 the games controls suffer and is unstable. Age Verification. Please enter your date of birth. Tom Clancy's Splinter Cell: Double Agent Wii. Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Double Agent is the first Splinter Cell game I play since the original one. The first really impress me; it really used the graphic Double Agent is the first Splinter Cell game I play since the original one. Learn more details about Tom Clancy's Splinter Cell: Double Agent for Wii and take a look at gameplay screenshots and videos. Double Agent is the first Splinter Cell game I play since the original one. The first really impress me; it really used the graphic Double Agent is the first Splinter Cell game I play since the original one.
Full hands-on gameplay impressions after the jump.
Bear in mind that the following impressions are based on only about a half an hour of play time with what appeared to be (what had to be, considering the timing) a near-final build of the game.
As it turns out, the Wii version of Double Agent is a straightforward port of the current-generation versions of the game (PS2, Xbox, GameCube), which are different from the Xbox 360 Double Agent. The graphics are clearly marginally better than the PS2 version, but not by much.
While Ubisoft's Red Steel gets you used to the Wii's motion-tracking control scheme very slowly, Splinter Cell has you jump right into gameplay without any tutorial session. Frequently during the game, you can watch and interact with brief video clips that show you how to pull off Sam Fisher's stealthy assassination and infiltration maneuvers. (These are also present in the PS2, etc. versions.)
Like in the PS2 game, you first have to take out a guard by sneaking up on him and choking him from behind. Then you must work with your AI-controlled partner to climb up a wall, take out a couple more agents, then sneak further into the facility. You use the analog stick to move Sam, and point with the Wii controller to move the camera. If you move Sam when the pointer is offscreen, the camera automatically resets behind him – a nice little design idea that makes things far less messy than they otherwise might be.
When you pull out your weapon, you can of course aim by using the pointer. And shaking the left-hand 'nunchuk' attachment in an upward direction is what you do to make Fisher climb up walls, grab onto pipes, etc.
The rest of Fisher's many, many commands are mapped to buttons all over the Wii remote – the two trigger buttons on top of the left-hand nunchuk, the four different directions of the D-pad on top of the remote. I found myself totally confused as to what did what – it's obvious that Sam's moves were designed with a PS2 controller in mind, then mapped after the fact to the totally different Wii setup.
After spending a half an hour struggling to complete the first level of Double Agent on Wii, I went home, popped in the PS2 version, and blasted through it unscathed in minutes. I had all kinds of problems on one section in the Wii version, in which I had to shimmy down a pipe, break a guy's neck, then shimmy back up it to get to the next area. I tried it four times on Wii and couldn't do it at all; then nailed it using the PS2's simpler controls, no problem.
It would have be nice to see for the Wii what Xbox 360 got – a version of Double Agent developed from the ground up. I think with the proper attention, Splinter Cell could be a great fit for Wii – Sam Fisher could get a host of new spy gadgets that rely on pointing and motion activation.
Instead, those who want tactical espionage action on Wii will, for now, have to work with a control scheme that – again, based on my short gameplay experience – is going to be much more difficult to master. Will the increased accuracy of the Wii pointer make it worth the while for gamers to really put the effort in? We'll see how the Splinter Cell faithful respond when the game hits shelves on Wii launch day.
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Elite modeSuccessfully complete Solo mode on any difficulty setting to unlock the Elite difficulty setting.
Bonus equipmentSuccessfully complete the indicated special objectives in Solo mode to unlock the corresponding item:
- Electric Lock Pick: Primary objectives in JBA HQ 1
- EMP Device - Enhanced: Primary objectives in JBA HQ 1
- EMP Grenade: Secondary objectives in the Iceland Assignment
- EMP Grenade - Attachment: Secondary objectives in the Cozumel Assignment
- Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment
- Frag Grenade - Attachment: Primary objectives in JBA HQ 3
- Gas Grenade: Primary objectives in JBA HQ 1
- Gas Grenade - Attachment: Secondary objectives in the Cozumel Assignment
- Hacking Device - Force Hack Upgrade: Primary objectives in JBA HQ 2
- Hacking Device - Software Upgrade: Secondary objectives in the Shanghai Assignment
- Night Vision - Enhanced: Primary objectives in JBA HQ 3
- Shotgun Shell - Attachment: Secondary objectives in the Okhotsk Assignment
- Smoke Grenade - Attachment: Secondary objectives in the Shanghai Assignment
- Sonic Grenade - Attachment: Primary objectives in JBA HQ 2
- Ultrasonic Emitter: Secondary objectives in the Ellsworth Assignment
- Wall Mine - Flash: Secondary objectives in the Okhotsk Assignment
- Wall Mine - Stun: Secondary objectives in the Ellsworth Assignment
Successfully complete the following tasks to get the corresponding ending:
Ending A - Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert).
Ending B - Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% and destroy two of the three targets.
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Ending C - Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust below 33% and destroy two of the three targets.
When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back within the time limit. When you are up on the grating, instead of taking the pipe down drop off. You will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.
Splinter Cell Double Agent Wiki
Bomb defusing in Okhotsk, Russia Part 2In Mission 6: Okhotsk, Russia Part 2, after talking with the Captain he will reveal that he has rigged the bombs to go off. Emile Dufraisne will tell you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order. The wire you have selected for cutting will be highlighted in green. You will know which wire to cut by a short vibration from the controller. When you select the wire the Captain will say that you now have three minutes. The rest of the bombs are located in the machine towers (two of them) and one is upstairs roughly opposite of the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done.
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Disposing Hisham's bodyIf you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press Place Charge and stand back. Detonate it and the 'Opportunity Objective complete - Dispose of Hisham's body' will appear.
Defeating EmileMake sure you have a flash and frag grenade and full life. There is a lifebox near the door outside of where Emile is on the right wall. Go outside to Emile and an intermission sequence will begin. Once it has finished, on your left may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and then take Emile out. Walk away for one or two seconds, and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time.
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